Depending on the type of games you are developing, you may want to use one or more of the many libraries that make it easy to do things that are needed in games – for example, animation, collision detection, viewpoint automation, etc. Here are some of the libraries we have used and recommend.
|LimeJSLimeJS is an HTML5 game framework for building fast, native-experience games for all modern touchscreens. Released under Apache’s open source licence, LimeJS can be used to make a vast assortment of games.|
Here’s a comprehensive HTML5 game engine list, covering commercial, open source, and abandoned game engines.
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